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Why Worrying About Screen Time Might Be The Wrong Approach

We believe in thanking our sources! This post was sourced from the following blog/website: https://www.teachthought.com/literacy/stop-worrying-about-screen-time/

The following is a new blog post related to education and teaching and relevant to our website visitors. The blog post is not based on the opinions or values of our company but is related to education and teaching, so we wanted to share it with YOU! If you ever have any questions please let us know. Now… on to the post!

Screen time.

Just the phrase tightens the chests of well-intentioned (and helicoptering) parents everywhere. Concerns range from our children becoming anti-social to developing addictions to certain games (I’m looking at you Fortnite), to screens preventing them from connecting with the physical spaces and people and opportunities around them.

As parents, we want balance, not necessarily because we know balance is best, but because we know that even if something is ultimately discovered to be terrible for the kids, we’ll be able to rest easy knowing they only had so much exposure. Balance is a kind of crude form of future-proofing –– we aren’t required to intricately understand the cause and effect of every factor; we can just recommend ‘balance’ and hope the factors we balance produce a healthy ecology.

The concept of ‘screen time’ exists in a world where screens are tools of identity, stages of curiosity and a constant need for information. Today, instead of each home having a single screen, it has five, and they’re mobile and do way, way more than televisions ever did. They blink and whir and update and multi-task and otherwise act as a user’s portal to the world.

Televisions were never this cool. In my home growing up, the primary screen time concern was sitting too close to the one television whose knobs you had to turn just to get Good Times or Knight Rider to come in properly. Do you want to be blind like your Uncle Dale? Scoot back, Mr Magoo. 

The telephone was the dominant form of interpersonal communication, and VCRs were kind of forward-thinking. If someone had handed you a tablet or smartphone when you were 8, it would have blown your mind. For children today, though, stunning mobile technology is the new normal. Yet how, and how much, children should be engaging with this new normal are questions that have not, until now, been addressed with any nuance.

Back in 2011, the American Academy of Pediatrics released its recommendations for media use by children. The big idea, of course, is protecting children. In those earlier recommendations, AAP discouraged media use by any child younger than two years old. It said no to televisions in bedrooms. It warned about potential language delays in children watching television before their first birthday. It explained the need for ‘unstructured play time’ and learning ‘learning through play.’

And that was pretty much that. In 2013, AAP re-released the same guidelines, despite the fact that the iPad had been released three years earlier, and together with the smartphone revolution, had completely altered how users interact with digital media. Still, no changes.

Something finally got the AAP’s attention and pushed the group to take a longer look at its recommendations in the face of a culture increasingly fascinated with digital screens. As the organization rightly notes, “our policies must evolve or become obsolete.” But what requires evolving may, in the end, be less about time constraints for screens, and more about our perspective on how they help children learn.

play-highest-form-of-learning

What Is Play?

One of the mainstays in AAP’s recommendations over the years has been a call for ‘unstructured playtime,’ based on the idea that, “unstructured playtime stimulates creativity.” According to the group, parents should “prioritize daily unplugged playtime, especially for the very young.”

Fair enough–but it is also worth acknowledging that play comes in many forms. Play is a tone more than it is a specific activity. It centers the player, either as participant in a set of rules they agree to (like sport), or as the rule maker (kids inventing a game on a playground). Play is play because meaning is made in the mind of the player. And technology can provide endless opportunity for play, in part because of the characteristics of digital media.

Digital media have created a remix culture among users, where whimsy and idea sharing and memes and aliases and experimentation characterize every process and event. One of the greatest talents of digital media is to allow for unstructured play. The Sandbox, Minecraft, The Powder Game, The Sims, and dozens of other videos games and apps are designed as playspaces.

These are called ‘sandbox’ games, so named because they’re like a playground sandbox — a space for players to bring their own ideas. As in a real sandbox, there is less structure, and more possibility. Sandbox video games are filled with tools and possibilities, but leave the player to create their own experience. Any structure is there to promote creativity and experimentation. This is, undoubtedly, play.

Consider poet and naturalist Diane Ackerman’s definition of play in her wonderful book Deep Play. Ackerman explains:

“…play requires freedom. One chooses to play. Play’s rules may be enforced, but play is not like life’s other dramas. It happens outside ordinary life, and it requires freedom. But freedom alone doesn’t ensure a playful result…Players like to invent substitute worlds, more advantageous outcomes of events, supplemental versions of reality, other selves. Make-believe is at the heart of play, and also at the heart of much of what passes for work. Let’s make-believe we can shoot a rocket to the moon.”

While one doesn’t need a screen to imagine the moon, there is zero scientific evidence that suggests that screens mute one’s desire to go to the moon. Ackerman offers that when playing, “hallowed ground is usually outlined, so that it’s clearly set off from the rest of reality.” What could be more detached from the rest of reality than a colorful, digital facsimile–a blocky Minecraft world based only loosely on the rules and characteristics of the world around them, but close enough to make the user distinguish the rules between the two, and master each to their own advantage?

Our collective schema, as a culture, tends to see play as innocent, and technology as, at times, corrupting. We tend to visualize play as a child alone with blocks, mumbling as they talk themselves through a pretend event. Or maybe as a group of kids running in a field, or playing hide-and-seek. We’re a bit sentimental that way, and perhaps appropriately distrustful of the effect of anything new and poorly understood on our children—like technology. But all play events have built in rules and structure: A child “plays” hide-and-seek by participating in the rules. Same with tag, or blocks. They are both inspired and limited by the legacy of the game.

This is true of digital spaces as well; technology can be play.

The Transfer From Digital to Physical Spaces

Still, worrying about screen time is a legitimate concern. If children’s noses are pressed against little rectangular screens all day, their mindscape will be flooded with artifacts from the media consumed on those screens. They aren’t outside, connecting with their local community in the form of people or nature. They’re narrowing themselves, honing themselves for participation in a digital world, rather than the physical one that represents a fuller reality.

But as AAP seems to better understand today, the real question we should be asking is not just, how long are they watching? But also, what are they seeing? How is it affecting them? How does what they see challenge their existing beliefs? What sort of cognitive loads and higher order thinking skills do they volunteer themselves for with their online behavior? Do we want them being told a story from a book, or creating their own story in an digital universe where they’re in control? Which one more naturally creates thinking habits and behavioral shifts and skill acquisition that they can transfer to the real world?

These kinds of questions are notoriously difficult to understand and measure; it’s much easier to reduce our metrics to the most convenient one we can find: the ticking of a clock. But ultimately, the central issue regarding screens and children is less about the time they spend with them and more about the purpose and nuance of their digital interactions. I have a nephew who would rather play Fortnite than speak to any member of his family, exert himself physically, or create something with his hands. That worries me. This, though, has less to do with digital media, and more to do with the addictive nature of a single media form. Video games are designed to please. Not all media works that way.

As a means of addressing these issues, many educators have already called for a shift from consumption to production in the digital space–i.e., watch less, create more, starting in classrooms. Helping children understand how to transfer thinking and ideas from digital to physical spaces might also be a useful development. The more users can take ideas gained from idea expression (that is to say, a medium) into their physical context (IRL, or ‘in real life’), the more rational all the screen time seems.

But the best test we might have to evaluate the ‘appropriateness’ for any child in any situation might be, with a book, an app, a poem or a video game: “What are you doing, and why?” Citizenship is citizenship; digital citizenship can be considered a template for IRL Citizenship. While screen time certainly matters, focusing only on time is like developing a literacy program that focuses only on ‘minutes read.’

What about:

“What are you reading, and why?”

“What will you do with this reading experience?”

“What is reading doing to and for you?”

“What should you read or do next as a result?”

By modeling how and why people use digital media (e.g., to express ideas and connect with others), adults—parents, teachers, and family members alike—can help students think about the purpose of their behavior and the possibilities within their reach, and then consider those little glass interfaces in a more robust and authentic context. Then screen time becomes less of a problem, and more of a consumption strategy for a human being trying to understand the world.

Why Worrying About Screen Time Might Be The Wrong Approach

The post Why Worrying About Screen Time Might Be The Wrong Approach appeared first on TeachThought.

Time To Teach reviews each blog post by our contributors but if you feel this is a blog post better suited for another page please let us know. Teachers and Educators are our heroes. We want to thank you for the work you do! Yours In Education! Time To Teach

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What I’ve been up to: Silver Lining for Learning

We believe in thanking our sources! This post was sourced from the following blog/website: http://feedproxy.google.com/~r/dangerouslyirrelevant/~3/Uo2mwA6R4F8/what-ive-been-up-to-silver-lining-for-learning.html

The following is a new blog post related to education and teaching and relevant to our website visitors. The blog post is not based on the opinions or values of our company but is related to education and teaching, so we wanted to share it with YOU! If you ever have any questions please let us know. Now… on to the post!

[I’ve been fairly quiet here during the pandemic. However, that doesn’t mean that I haven’t been busy. I thought that I would share a little of what I’ve been doing for the past year…]

SLL title imageLast March about this time, Yong Zhao, Chris Dede, Punya Mishra, Curtis Bonk, Shuangye Chen, and I launched Silver Lining for Learning. The initiative was meant to highlight interesting technology-enabled learning around the world and to spark some discussions about schooling possibilities during the pandemic and afterward. Although I bowed out after Episode 32 due to other commitments, my colleagues have done an absolutely fantastic job of keeping the dialogues going.

Below is a list of the first year’s worth of episodes. You will see that Silver Lining for Learning has addressed a wide range of topics. One of the strengths of the project is its incredible global emphasis and reach. If you want to learn from and interact with other educational innovators around the world – and hear about some really interesting learning and teaching happening elsewhere – Silver Lining is a wonderful place to start. I love that numerous guest bloggers have been willing to share their experiences as well.

The site just got a new look for Year 2, and Yong, Chris, Punya, Curt, and Shuangye do an excellent job of sparking rich conversation with their inspiring guests. I am honored to have helped launch this initiative and hope that you will subscribe to the blog and join the hosts for their weekly discussions (which also are archived for later viewing). 

Year 1 Episodes

Time To Teach reviews each blog post by our contributors but if you feel this is a blog post better suited for another page please let us know. Teachers and Educators are our heroes. We want to thank you for the work you do! Yours In Education! Time To Teach

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On Teachers And Teaching And The Essential Criticism Of It All

We believe in thanking our sources! This post was sourced from the following blog/website: https://www.teachthought.com/education/on-teachers-and-teaching-and-the-essential-criticism-of-it-all/

The following is a new blog post related to education and teaching and relevant to our website visitors. The blog post is not based on the opinions or values of our company but is related to education and teaching, so we wanted to share it with YOU! If you ever have any questions please let us know. Now… on to the post!

In 2015 (and updated most recently in 2018), I wrote a post about helping students learn more from ‘others’ than they do from you (the teacher).

The general premise is that modern learning is, in large part, about access, networks, spaces, and personalization–and there’s simply no way for a single teacher to ‘do’ this. In fact, it’s important to note that teaching, as it is, has never been sustainable. Public education promises too much and places far too large of a burden on classroom teachers who do their best to fulfill those ‘promises’ while protecting and nurturing children and it simply doesn’t really work well for anyone.

I suppose it could be argued that it does, in fact, work well but we’d have to simply agree to disagree at that point–which is okay. It takes a mosaic of perspectives to make the world go.

Recently, I updated that post and shared it on social media and was surprised to immediately get urgent, stinging pushback.

Carl Marks (alias? He is a history teacher, after all if his username can be decoded) used emojis to convey his disagreement.

Liane got straight to the point with a full-on dismissal of both the idea and of TeachThought as an organization–and ended with drip of sarcasm on the way out.

This one from Anthony Jones wasn’t mean-spirited but concisely refutes the post.

This response from Sunne of York was less even-handed:

Below, Brendan asked for research and evidence to support the ideas in the post:

Fair enough. I can’t support each item with recent, peer-reviewed and credible research. That’s true. But the general premise that teachers are over-worked and that children (generally) have incredible access to more information than ever and that somehow the latter could help improve the former hopefully doesn’t need supported with research.

The whole idea here is to connect students with an ecosystem of information, inspiration, people, and ideas. And that these ideas and opportunities and places and people and ideas should be more ‘impactful’ and ‘compelling’ than a single teacher.

That can’t possibly be controversial, can it?

Are Teachers ‘Bottlenecks’ Or Are They ‘Overworked’ And What’s The Difference?

In the introduction, I set the context:

“Who or what is the most persistent catalyst in the process of learning? Frequently, it’s probably you (the teacher). You’re the expert on both content and pedagogy. You know what’s being learned, and how it might be best learned. Giving students full autonomy in their own learning might be fine for motivation, but that can be a problem for a variety of reasons. The teacher is finite. The teacher is limited. The teacher has ‘self-bias’–sees things from their point-of-view no matter how hard they try to show empathy. In a teacher-centered classroom, the teacher is the bottleneck.”

But here is where I get closer to my ‘point’: “The big idea here is sustainability by creating an ecosystem of learning that is based on creativity, interest, and possibility as brought to bear by students on topics, problems, and opportunities they care about.”

Are Teachers Important?

Of course they are.

My guess is that either some didn’t actually read the post or they focused on the implication that teachers shouldn’t be the center of the learning universe and that it’s it may not be ideal if, day in and day out, the most compelling and forceful and dynamic ’cause’ of learning for 35 children is one adult (often for five or more classes a day).

I’m assuming it’s tempting to twist that statement around a little and believe that I’m saying that teachers aren’t as effective as other sources of learning, maybe? Or that they’re not absolutely crucial to the learning process? Or that textbooks and apps are more effective than teachers?

Regardless of the source of the misunderstanding (that I’ll accept responsibility for), I would think a teacher would be glad for children to have the very best: the very best learning environments with the very best opportunities to become their very best.

Why be upset about who helps facilitate that or who assigns what percentage across all of the bits and pieces of it all?

And even if the idea was criticism of teachers, as professionals are we not due for and deserving of criticism–ideally self-criticism?

The Education We Have And The Education They Need

While emotionally I’m more interested in the nature of digital interactions–how effortlessly people become awful to one another when the agreement is on social media of some kind–I’ll respond more broadly instead to clarify my position.

I am more than prepared to have large segments of any audience disagree with things I say. I fundamentally believe that the way we (myself included) do things isn’t our best thinking, which implies that what we’re doing and who is responsible for those actions, and how we might improve them are all inherently flawed.

This means each of us is, to some degree, accountable and because I am interested in doing whatever I can to improve these systems, sometimes I am going to criticize organizational systems and principles and policies that are actuated by people and some of those people might take it personally. And become upset. I get it.

I also get that as if teaching wasn’t difficult enough, the last 12 months have elevated the challenge ten-fold. The job of ‘teaching’ is academic and psychological and scientific all at once and each of those domains has been laid bare by global events (i.e., COVID and its countless sociocultural ripples). Teachers are stressed, pushed to their limits in many cases, and lacking support, respect, gratitude, funding, and countless other areas.

But this only reinforces a key point: teaching, as it is, is neither sustainable nor in the best interest of the majority of children. No matter how hard we work, what we have and do isn’t the education they deserve and need.

How teachers think about themselves and their role in the classroom matters (see here, for example). As a teacher, I’d want help. I’d want automations and human networks and live streaming and adaptive learning algorithms. To facilitate learning in whatever form.

While I hope I personally have an impact on the lives of students, I hope it happens by proxy.

After helping my students discover syntax and Faulkner and tone and Toni Morrison and Emily Dickinson and thematic development and Shakespeare, I’d be more than a little disappointed if the most enduring impression of their time in my classroom–among all of the authors and concepts and projects and words and questions and conversations–was me.

The post On Teachers And Teaching And The Essential Criticism Of It All appeared first on TeachThought.

Time To Teach reviews each blog post by our contributors but if you feel this is a blog post better suited for another page please let us know. Teachers and Educators are our heroes. We want to thank you for the work you do! Yours In Education! Time To Teach

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